Nicely done beginner’s guide to iOS design

iPad and iPhone diagram

iPad and iPhone in portrait and landscape viewsBy Ben Taylor from taybenlor.com

As someone who does work on both the development and design side of iOS apps I find that many designers struggle with the transition to UI work, or with the different processes involved in iPhone and iPad app design. In this guide I’ll describe the deliverables you’ll be expected to produce, outline the constraints of the medium and introduce fundamental iOS and UI design concepts.

The Medium

Knowing your medium and its quirks is an important part of being a good designer. I’m sure you’ve been witness to large print-outs with horrible pixelation artefacts – the result of misunderstanding print media. Similarly misunderstanding the role of pixels on screen can result in blurry, squished, or pixellated designs.

iOS devices come in two main form factors, the iPhone and the iPad. (For simplicity I’ll be leaving the iPod Touch range out. In almost all cases it can be treated like an iPhone, so let’s ignore it for now.) While this seems quite simple on the surface the iPhone 5, the iPad mini and Retina screens have added a bit of complexity. The most important difference is between the devices that have Retina screens and those that don’t. A Retina screen shows an incredible level of detail which makes good design look even better. Unfortunately it also makes certain mistakes much more obvious.

[Full article]

You’re Creating iPad Art Without Even Trying

Fingerprints from email app
Fingerprints from email app
Fingerprints from email app

By Stephanie Buck from Mashable.com:

Technology is becoming increasingly invisible. That’s impossible, you might protest — technology is more omnipotent than ever. It’s everywhere, and we can’t seem to go a day, much less an hour, without encountering it.

But entire computer systems are shrinking down to spaces the size of decks of cards. Keyboards are no longer “keys” nor “boards;” they’re touchscreens or projected lights. And screens that before constituted entire desktops have shrunk to eyeglass accessories the size of thumbtacks.

Artist Andre Woolery and partner Victor Abijaoudi want to preserve evidence that demonstrates how consumers interact with this technology. Problem is — those interactions are virtually invisible.

His latest series, titled Invisible Hieroglyphics, is a collection of fingerprints lifted off iPads. They capture how we interface with some of today’s hottest apps and social networks: where we click, how we touch and, sometimes, how fast we’re moving.

[Many more images]

Fingerprints from Fruit Ninja
Fingerprints from Fruit Ninja

 

Fingerprints from Facebook
Fingerprints from Facebook